Style Well, style is a question of taste when its
concerning clothes or music. But what a great and stylish track should look like has a
common point of view:
1. It should have a startup screen
The startup screen for a track is stored in your 'Re-Volt/gfx' folder and must have the
same name as the track (f.e. 'mytrack.bmp'). It must be a Bitmap and 256x256 in size. This
is a lot of place to play with! If you have no idea of a special startup screen, just put
a screenshot of an in-game-scene in here. Anyway, a track starts with this picture and so
you should put some effort into it!
2. It should be seamless
When you put up your own textures, always make sure that tiles which will stick together
have a seamless texture. The KPT
filters for Photoshop provide a "seamless welder", which tries to
make a selection seamless. But you will most likely see that you'll have to do it by hand.
Check the "Effects" section for
further info.
3. The colors should fit
I shrinked a whole texture set of me (see screen) to show what I mean with that. Even if a
single texture itself on 'b.bmp' looks great, it might happen that it doesn't fit another
one on 'd.bmp'. Make sure to always compare the different bmp's in order to find a common
mood for your artwork. And remember to alter the fog color in the .inf file so that it
fits your track.
If you still don't know what I mean, try texturing an own track with a texture set from an
original track (you'll have to try around a bit until the graphics fit) and be stunned of
how amazing it will look like!
4. Don't mess around
... with things you think will enhance your track. Playing around with a .fob
file that features a sprinkler doesn't make a bad track better and throwing around
different textures from almost every original Acclaim track will only make people wonder
what they're actually driving through. Play it safe and only use things that fit the
overall mood and theme of your track.
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