The .inf file Re-Volt provides a great way to alter the atmosphere of your own tracks: the .inf file. Almost all information concerning the track is stored here and I'll explain the most important values:
When your track is done, you should at least erase the 'User' in front of your name so it stands in one row with the cool original tracks :)
I highly recommend not to change this values! They say where the starting point of the track is and if you alter the values your track will most likely not work anymore.
I do like it foggy! In my tracks the value of fogstart is always beneath 1000. Depends on your personal taste, but at least you should keep it below the farclip, otherwise the elements will pop up on the track instead of fading in.
The most obvious way to add some atmosphere to your tracks! This will not only affect the color of the fog but also the color of the 'horizon'. It is measured in RGB so you'll need a paint program to choose a special color.
Useful. Two ways to use them: set vertfogend to 100 and throw in some dips at the very bottom of the track. You'll see some 'groundfog' appear in the ditches. The other way is to set vertfogend to -100. The ugly blue walls will be half-filled with your fog color.
This is the brightness of the surrounding elements. A lower value will decrease the light that will fall on the objects. Good for darker and moody tracks. NOTE: A negative value (f.e. -100) is the only possible way to get rid of the ugly blue walls surrounding the elements! It will turn into a light red (if you like that better?) and will get darker the higher the element is. But be careful: it also turns the light values upside down: everything that was bright before (the middle of the roads) will get dark and the darker things (the edge of the road) will be brighter. Strange experience!
Affects the brightness of you car. This value shouldn't be higher than the worldrgb.
? (Email me with a clue what this does)
Add the values to your .inf file and you're done!
This one is taken from the Toytanic track. If you use a skymap (see next section) this variable will rock your track and make you feel like on board of an ocean freighter! |