The .inf file

Re-Volt provides a great way to alter the atmosphere of your own tracks: the .inf file. Almost all information concerning the track is stored here and I'll explain the most important values:


NAME 'User-1st try'

When your track is done, you should at least erase the 'User' in front of your name so it stands in one row with the cool original tracks :)


STARTPOS     0.000000 0.000000 1000.000000
STARTPOSREV  0 0 0
STARTROT     0.000000
STARTROTREV  0.0
STARTGRID    3
STARTGRIDREV 0

I highly recommend not to change this values! They say where the starting point of the track is and if you alter the values your track will most likely not work anymore.


FARCLIP 10000


This is the draw distance of the track. Lowering this value means you will not see that far anymore. I do not recommend to put this value higher than 10000 because this will increase the poly counts to an unacceptable rate! In other words: Your frames per second will likely drop beneath 10.


FOGSTART 8000

I do like it foggy! In my tracks the value of fogstart is always beneath 1000. Depends on your personal taste, but at least you should keep it below the farclip, otherwise the elements will pop up on the track instead of fading in.


FOGCOLOR 0 0 0

The most obvious way to add some atmosphere to your tracks! This will not only affect the color of the fog but also the color of the 'horizon'. It is measured in RGB so you'll need a paint program to choose a special color.


VERTFOGSTART 0
VERTFOGEND   0

Useful. Two ways to use them: set vertfogend to 100 and throw in some dips at the very bottom of the track. You'll see some 'groundfog' appear in the ditches. The other way is to set vertfogend to -100. The ugly blue walls will be half-filled with your fog color.


WORLDRGBPER 100

This is the brightness of the surrounding elements. A lower value will decrease the light that will fall on the objects. Good for darker and moody tracks.

NOTE: A negative value (f.e. -100) is the only possible way to get rid of the ugly blue walls surrounding the elements! It will turn into a light red (if you like that better?) and will get darker the higher the element is. But be careful: it also turns the light values upside down: everything that was bright before (the middle of the roads) will get dark and the darker things (the edge of the road) will be brighter. Strange experience!


MODELRGBPER 100

Affects the brightness of you car. This value shouldn't be higher than the worldrgb.


INSTANCERGBPER 100

? (Email me with a clue what this does)


Additional values:

If you like to add music to your track, feel free to do so! First choose one of the original tracks which has the best fitting music for your track. Now open its .inf file (in the levels folder) and copy the following passage:


MP3      'nhood1.mp3'
REDBOOK  4 9

Add the values to your .inf file and you're done!


ROCK     2 5 12 7

This one is taken from the Toytanic track. If you use a skymap (see next section) this variable will rock your track and make you feel like on board of an ocean freighter!



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